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Blog Posts – Primarily pulled in from feeds.

Darkfall: Rise of Agon – Pricing & Development Structure

SOURCE ​ With the source code in hand, our team has never been so excited for what the future holds. The development team has been very hard at work, and we will provide a more detailed update next week on this topic.As expected, there are many questions regarding the cost for Darkfall: Rise of Agon […]

Patch Notes 10/03/2016

Greetings Agonians, After a long cold winter, spring is finally arriving in Agon, Removed the Xmas Event theme throughout Agon Removed the Krampus Visage empty folder from the Premium Shop Removed all Conversion Recipes for the Aged Materials At this point, the skill should be only visible through the skill window (will be addressed in […]

Darkfall: Rise of Agon – Early Beta Development Roadmap

SOURCE Early Beta Development Roadmap Today we are happy to present our Development Roadmap for our early development stages. Our initial focus is on areas of the game that help with the new player experience as well as changes that have high impact on the game but require lower development cost. Some of the changes […]

Darkfall: Rise of Agon – Now in Development

SOURCE Darkfall: Rise of Agon – Now in Development March 1, 2016, 1 a.m. by Hugo | Comments Greetings everyone, Today we are happy to announce that Big Picture Games has acquired the license for Darkfall Online. We realize that this process has taken longer than anticipated, but we wanted to ensure that we did […]

Darkfall: New Dawn – Road to Release #4

SOURCE Greetings former and future denizens of Agon. As you have most likely noticed, this week we have a small bit of footage. The devs wanted to show their progress and did it on their spare time, and none of them have experience with video editing, so please be lenient. We’ll try to do more […]

Darkfall: New Dawn – Road to Release #3

SOURCE Greetings former and future denizens of Agon. Here is this week’s update regarding our progress: We have managed to get an internal server running. It took us a bit longer than anticipated, as expected the database aspect fought back, but in the end we now have a running version of DFO in the office. […]

Darkfall: New Dawn – Road to release #2 and international interviews

SOURCE   Greetings former and future denizens of Agon, Here is this week’s update regarding our progress: So far, we’re still on track. In short, we’re still in a documenting phase and we spend a lot of time sharing information, but we managed to make some decent headway all around. Our main goal is still […]

Darkfall: New Dawn – Dev Diary: road to release and methodology

SOURCE Greetings former and future denizens of Agon. Let’s start off with a status update: We currently are on schedule regarding what we anticipated. The past week we have integrated Darkfall’s code in our work environment. A good part of it was retrieving the dependencies necessary to compile and run Darkfall and prepare the work […]

Darkfall: New Dawn – They have the source code!

Greetings former and future denizens of Agon. We have received the delivery for the source code earlier today and have already spent the better part of the day and evening pouring over it. So far, it has been fascinating. We are enjoying what we are seeing, and the entire team is hyped beyond reason. It […]

Darkfall: New Dawn – License acquired and short term plans

Greetings former and future denizens of Agon, Today, we have some exciting news: Darkfall Online is officially coming back! We have signed the licensing contract and we will soon have the source code in hands. New Dawn is happening and will open as early as possible. If you are new to Darkfall, to New Dawn, […]