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DFUW FB Post on June 22, 2015 at 04:01AM

He was known for shooting apples from men's heads.. No apples were shot or eaten in this version… #DarkfallUW #MMORPG William Tell pvp 12 – First week back Open World pvp: Raiders at Vinterhein, Ruby pvp, 1v1, 1v1, Village pvp, Erinthel Defense, 2v2+more, Jet Boom fail, Champion. Originally posted at Darkfall Unholy Wars’s Facebook Wall

My message.

I apologize for the previous message, it was not approved for posting. I’ll try to be as specific as possible as per the community request to bring back the original Darkfall: It’s well known that we’re a small independent game developer working hard to support one of the highest maintenance game types there is. Bringing […]

Message from the CEO regarding old version of Darkfall (aka DFO.)

Source: http://ift.tt/1GCdyI7 It gives me great pleasure to extend my sincere gratitude to all our players in large for their unswerving love and support for us. We are a small independent game developer, with a relentless drive for innovation and a spirit of grand imagination. We started our company in 2002. Back then, we knew […]

Message from the CEO.

It gives me great pleasure to extend my sincere gratitude to all our players in large for their unswerving love and support for us. We are a small independent game developer, with a relentless drive for innovation and a spirit of grand imagination. We started our company in 2002. Back then, we knew we wanted […]

Implement crafting through recipe books & scrolls

This is my suggested changes that will have a significant positive impact in Darkfall.  This will add value to in-game activities like farming, exploration, and enhance the sense of progression among players.   Proposal: ALL craftable items are learnable ONLY from recipe scrolls/books that will drop from mobs, chest, treasure maps and they are tradeble, lootable.   These books can also be sold to NPC vendor […]

DFUW FB Post on May 18, 2015 at 07:29AM

We are looking into the tech issues regarding access to forum and website. Thank you for your patience and understanding. via Darkfall Unholy Wars’s Facebook Wall http://ift.tt/1Ftwjit

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DevTracker

The latest from AV Devs

Enchanting Plan B

This is subject to change. This is an alternative plan for enchanting, please provide feedback The idea is we use a similar system with DF1, which worked rather well until the end of the game. It will be adapted for the game’s current economic problem, and activity problem. Let’s start with the obvious, each enchant […]

Arenas to be added in Darkfall?

Axilmar (Technical Designer) talked about Arenas in Darkfall. This is what he had to say. We are not going to make Darkfall an Arena, but we certainly gonna create arenas in Darkfall. I can’t give you an ETA though, because the list of things we have to do is really long. Source I am thinking […]

clarification on new village requisitioning

Yesterday, Mass made a post in a thread about village requisitions. You can read it below. If I can, I’d like to try to explain some of our thinking about the options for village requisitions… Firstly, globules… given that the number of globules required to requisition a village is directly proportional to the amount of […]

Maintenance during greek office hours, why?

Mass gave the reasons why the servers are brought down at which time. Shut-down and start-up are the most “error-prone” times for the servers… while everything happens correctly 99% of the time… for those times when something doesn’t go according to plan, it’s important that someone (ideally the developer responsible for the issue) is present, […]

Zobek information on animation changes and upcoming updates to animations.

New reply by Zobek (Lead Artist) on animation speed changes and an upcoming animation update. The movement animations , as well the Casting Animation (with Staffs) were intentionally increased in order to have a better visual sync between the Character and the actual moving speed. Unfortunately, there was an untended side effect with this. Now […]

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