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Accumulation of all things Darkfall

New Year’s Patch (30/12/2015)

Happy Holidays everyone. This New Year’s patch includes the following: Snowy Frostfest environment Two new consumable foodstuffs: Qur-a-biesse and Mellow Macaroni. Both require Recipes to unlock that drop from certain monsters randomly. Qur-a-biesse Requires Flour, Sugar and Almonds to bake. Provides a Strength buff at the expense of a burden. Mellow Macaroni Requires Flour, Honey […]

Darkfall: Unholy Wars: ‘Leaning Towards Implementing a Freemium Model’

According to a new post on the Darkfall: Unholy Wars site, Aventurine is exploring a pair of revenue models in exchange for the currently in place subscription model. The post begins with a discussion of the principle differences between a freemium and a free to play revenue structure. Originally posted at MMORPG.COM News

Darkfall: Unholy Wars: Devs Seeking to Soothe Player Concerns About the Future

The Darkfall: Unholy Wars team has posted a new “Open Thread” that seeks player feedback and questions about recent developments. Players are assured that Darkfall development continues despite “bumps in the road” and that they are focused on continuing and improving DF:UW. Originally posted at MMORPG.COM News

Steam Exploration Sale!

Greetings Agonians, We are glad to announce that we’re part of Steam’s Exploration sale! Our subscription plans have the following discounts: 1 Month plan at 66% off(5.08 Euro) 3 Months plan at 50% off (17,92 Euro) 6 Months plan at 33% off (40.18 Euro) Please head over to our Steam page and enjoy these deals […]

Patch Notes 23/11/2015

Greetings Agonians, We are proud to announce that we have been working hard on a PvE update that addresses several problems in this area of the game. A lot of spawns that are located in high level areas such as the subcontinents or center of the map, are not challenging or profitable for the players […]

Halloween Patch

Halloween Event: Ghastly greetings to all haunters and haunted alike! Tis a time of ghastly goings on and gut-wrenchingly villainous deeds. A time of horrid monsters and horrible people to revel in the annual dedication to lovely, lovely evil… In short.. it is Halloween! Starting today and for 5 days hence (or more), we shall […]

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DevTracker

The latest from AV Devs

Enchanting Plan B

This is subject to change. This is an alternative plan for enchanting, please provide feedback The idea is we use a similar system with DF1, which worked rather well until the end of the game. It will be adapted for the game’s current economic problem, and activity problem. Let’s start with the obvious, each enchant […]

Arenas to be added in Darkfall?

Axilmar (Technical Designer) talked about Arenas in Darkfall. This is what he had to say. We are not going to make Darkfall an Arena, but we certainly gonna create arenas in Darkfall. I can’t give you an ETA though, because the list of things we have to do is really long. Source I am thinking […]

clarification on new village requisitioning

Yesterday, Mass made a post in a thread about village requisitions. You can read it below. If I can, I’d like to try to explain some of our thinking about the options for village requisitions… Firstly, globules… given that the number of globules required to requisition a village is directly proportional to the amount of […]

Maintenance during greek office hours, why?

Mass gave the reasons why the servers are brought down at which time. Shut-down and start-up are the most “error-prone” times for the servers… while everything happens correctly 99% of the time… for those times when something doesn’t go according to plan, it’s important that someone (ideally the developer responsible for the issue) is present, […]

Zobek information on animation changes and upcoming updates to animations.

New reply by Zobek (Lead Artist) on animation speed changes and an upcoming animation update. The movement animations , as well the Casting Animation (with Staffs) were intentionally increased in order to have a better visual sync between the Character and the actual moving speed. Unfortunately, there was an untended side effect with this. Now […]

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