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New PvP video after balancing patch.

Fight Summary 12v12 Red Dragons/Anger Management 1v1 Valar 2v2 Bang Bros 2v2 Valar 2v3 (All different clans) 1v1 Anger Management 2v2 Red Dragons/Anger Management (Funny ending) from Darkfall Community Blog

Patch Notes March 19th

Today we will be applying a small patch that will contain the following: Armor Mix and Match: You are low allowed to mix and match any piece of armor, as long as it is within those 2 groups: Metal armor with Leather armor. Primalist Robes with Elementalist Robes. Movement Reduced strafing speed by a further […]

DFUW FB Post on March 18, 2015 at 03:25PM

Live Darkfall Unholy Wars Stream 21.50GMT @ursiii Hamlet siege in Ruby! (EU server) Ursiii – Twitch [FR] Ursi en Live || gueule de bois ! via Darkfall Unholy Wars’s Facebook Wall http://ift.tt/1ErTlj7

Darkfall: Unholy Wars: Combat Changes Patched In

The latest Darkfall: Unholy Wars update has been deployed which brings big changes to several combat systems in the game. New ultimates have been added as well as movement changes to make combat feel more responsive and fluid. via MMORPG.COM News http://ift.tt/1O69R0h

DFUW FB Post on March 18, 2015 at 08:10AM

Patch Day: Combat Changes and more! Patch Notes March 18th: Combat Changeshttp://ift.tt/1hKlOqPGreetings Agonians. Here are the patch notes for today: Ultimates: via Darkfall Unholy Wars’s Facebook Wall http://ift.tt/18Hh9qu

Patch Notes March 18th

Here are the patch notes for today: Ultimates: Added Toxic Rain as earth Ultimate: Large Radius (smaller than blizzard), Poison damage (bypasses armor) Note that: It deals the least amount of damage from any (ultimate) aoe in the game, however it debuffs Infliction Protection (poison/bleeding etc), so that if synced with 2+ players it deals […]

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The latest from AV Devs

Enchanting Plan B

This is subject to change. This is an alternative plan for enchanting, please provide feedback The idea is we use a similar system with DF1, which worked rather well until the end of the game. It will be adapted for the game’s current economic problem, and activity problem. Let’s start with the obvious, each enchant […]

Arenas to be added in Darkfall?

Axilmar (Technical Designer) talked about Arenas in Darkfall. This is what he had to say. We are not going to make Darkfall an Arena, but we certainly gonna create arenas in Darkfall. I can’t give you an ETA though, because the list of things we have to do is really long. Source I am thinking […]

clarification on new village requisitioning

Yesterday, Mass made a post in a thread about village requisitions. You can read it below. If I can, I’d like to try to explain some of our thinking about the options for village requisitions… Firstly, globules… given that the number of globules required to requisition a village is directly proportional to the amount of […]

Maintenance during greek office hours, why?

Mass gave the reasons why the servers are brought down at which time. Shut-down and start-up are the most “error-prone” times for the servers… while everything happens correctly 99% of the time… for those times when something doesn’t go according to plan, it’s important that someone (ideally the developer responsible for the issue) is present, […]

Zobek information on animation changes and upcoming updates to animations.

New reply by Zobek (Lead Artist) on animation speed changes and an upcoming animation update. The movement animations , as well the Casting Animation (with Staffs) were intentionally increased in order to have a better visual sync between the Character and the actual moving speed. Unfortunately, there was an untended side effect with this. Now […]

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