Darkfall: Unholy Wars Game

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Ranking and Leader board System

Hello, It’s been a while since an update of our future projects. Today we would like to provide you a new system which is to get in development process soon. We’ve talked to you in the weekly updates about a New PvP Leaderboard and Statistic system. We’ve been giving thought for long time about this […]

Weekly Update: January 17 – 23.

Greetings, This week we focused in some world changes, monster loot table revamps and some cool effects! For the detailed changes, read the detail below. Design team The design department worked primarily on three areas this week. The first one is the regionalization of existing items effort which involves gong through all loot tables and […]

DFUW FB Post on January 22, 2015 at 04:30AM

Typical working day at AV. Have a good day! Can you spot Icy Wave, Agron and "Steve" team? via Darkfall Unholy Wars’s Facebook Wall http://ift.tt/1CEURPa

DFUW FB Post on January 19, 2015 at 07:30AM

Would you rather fight in instances or have world pvp? Darkfall Unholy Wars – The Bang is Real! 4:20 Tunnel bang 9:17 Asset us? 10:56 City raid us? 14:16 6v9+ "Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair… via Darkfall Unholy Wars’s Facebook Wall http://ift.tt/1zrl8Dd

January Update.

Greetings, First off, we would like to wish you a happy 2015 for you and your families. This month, our team is working on various things. Some of them are in Agron’s post. We are working hard in order to be able to introduce these features as fast as possible, since we’re excited about these […]

DFUW FB Post on January 16, 2015 at 09:55AM

Next Patch feature: Advisory System The advisory system provides information about various game mechanics and GUI elements. Information is presented in a reactive way so that the player can go through it when first encountering a new element. Each entry is structured in pages, with an image that is aimed at providing a visually identifiable […]

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The latest from AV Devs

clarification on new village requisitioning

Yesterday, Mass made a post in a thread about village requisitions. You can read it below. If I can, I’d like to try to explain some of our thinking about the options for village requisitions… Firstly, globules… given that the number of globules required to requisition a village is directly proportional to the amount of […]

Maintenance during greek office hours, why?

Mass gave the reasons why the servers are brought down at which time. Shut-down and start-up are the most “error-prone” times for the servers… while everything happens correctly 99% of the time… for those times when something doesn’t go according to plan, it’s important that someone (ideally the developer responsible for the issue) is present, […]

Zobek information on animation changes and upcoming updates to animations.

New reply by Zobek (Lead Artist) on animation speed changes and an upcoming animation update. The movement animations , as well the Casting Animation (with Staffs) were intentionally increased in order to have a better visual sync between the Character and the actual moving speed. Unfortunately, there was an untended side effect with this. Now […]

Hotfix patch notes

Nothing much here just a few hotfixes * Base Attribute Function of spells has been fixed (Spells dealing reduced damage issue). * Pall Of Pandemonium inability to silence players has been fixed. * Seizure will not cause any crashes anymore. * Hitting sounds have been fixed. * Ship waves are now fixed. * Kraken Broodling […]

Hotfix Today And Delayed Maintenance

A new announcement on the public forums was made about a hotfix today. The maintenace will be delayed by a few hours. We will need to delay the maintenance time by 2 to 4 hours. This is happening because we need to rectify some of the negative issues that appeared with yesterday’s patch. I will […]

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