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Hotfix 09/04/2015

Greetings, With today’s downtime we are applying a few fixes after your received feedback. – Pain School skills now show their level up tooltips (aoe, magnitude, etc.) – New protection/revive potions and Nexus Entrance added to Market – Corrected icons for Thick and Watered-Down versions of "Springy Skin" – Fixed a bug where there was […]

Patch Notes April 8th – Updated

Note:This patch will be deployed tomorrow – April 8th Combat Changes Pain School Introducing Primalist’s Pain school: Needles: Though it takes awhile to cast, the high damage and bleeding caused to all caught in this burst of soaring needles make it worth the wait. Eye Rot: Damn their eyes! Aim well and all caught within […]

Patch Notes April 8th

Note:This patch will be deployed tomorrow – April 8th Combat Changes Pain School Introducing Primalist’s Pain school: Needles: Though it takes awhile to cast, the high damage and bleeding caused to all caught in this burst of soaring needles make it worth the wait. Eye Rot: Damn their eyes! Aim well and all caught within […]

DFUW FB Post on April 07, 2015 at 08:28AM

Patch Day: Full notes: Patch Notes April 7thforums.darkfallonline.comCombat Changes Pain School Introducing Primalist's Pain school: Needles: Though it takes awhile to cast, the high damage and bleeding caused to all caught in this burst of soaring needles make it worth the wait. Pungent Mist: Silent but deadly, the target of this spell will suffer obscured […]

New PvP video after balancing patch.

Fight Summary 12v12 Red Dragons/Anger Management 1v1 Valar 2v2 Bang Bros 2v2 Valar 2v3 (All different clans) 1v1 Anger Management 2v2 Red Dragons/Anger Management (Funny ending) from Darkfall Community Blog

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DevTracker

The latest from AV Devs

Enchanting Plan B

This is subject to change. This is an alternative plan for enchanting, please provide feedback The idea is we use a similar system with DF1, which worked rather well until the end of the game. It will be adapted for the game’s current economic problem, and activity problem. Let’s start with the obvious, each enchant […]

Arenas to be added in Darkfall?

Axilmar (Technical Designer) talked about Arenas in Darkfall. This is what he had to say. We are not going to make Darkfall an Arena, but we certainly gonna create arenas in Darkfall. I can’t give you an ETA though, because the list of things we have to do is really long. Source I am thinking […]

clarification on new village requisitioning

Yesterday, Mass made a post in a thread about village requisitions. You can read it below. If I can, I’d like to try to explain some of our thinking about the options for village requisitions… Firstly, globules… given that the number of globules required to requisition a village is directly proportional to the amount of […]

Maintenance during greek office hours, why?

Mass gave the reasons why the servers are brought down at which time. Shut-down and start-up are the most “error-prone” times for the servers… while everything happens correctly 99% of the time… for those times when something doesn’t go according to plan, it’s important that someone (ideally the developer responsible for the issue) is present, […]

Zobek information on animation changes and upcoming updates to animations.

New reply by Zobek (Lead Artist) on animation speed changes and an upcoming animation update. The movement animations , as well the Casting Animation (with Staffs) were intentionally increased in order to have a better visual sync between the Character and the actual moving speed. Unfortunately, there was an untended side effect with this. Now […]

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