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DFUW FB Post on May 18, 2015 at 07:29AM

We are looking into the tech issues regarding access to forum and website. Thank you for your patience and understanding. via Darkfall Unholy Wars’s Facebook Wall http://ift.tt/1Ftwjit

Maintenance on our Support Site

During this week we will be conducting maintenance on our Support Site (http://ift.tt/1kdMzZ4). Our Support representatives will be unable to access our ticketing systems thus delaying any replies on your tickets. Once our platform is back online we will notify you through these forums. We thank you in advance for your collaboration and apologize for […]

Hotfix 06/05/2015

A minor client patch has been implemented to address the bug with the Progress/Revive bar unexpected popups.

Patch Notes April 27th

Armor / Weapons Stat requirements have been removed from both weapons and armor. Significantly reduced Metal Armor secondary attribute. Added pattern differentiation to weapons: Militant and Barbaric weapon patterns (including shields) have different variations based on attack speed and weapon damage: Militant weapons have 5% more attack speed and 3% less weapon damage than Stoic […]

New inventory system.

Our latest inventory system will be live soon. Check this video for more information!

DFUW FB Post on April 27, 2015 at 10:54AM

Check our new inventory system here! Darkfall Unholy Wars – New Inventory system. Check our updated inventory system! via Darkfall Unholy Wars’s Facebook Wall http://ift.tt/1dkOElg

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DevTracker

The latest from AV Devs

Enchanting Plan B

This is subject to change. This is an alternative plan for enchanting, please provide feedback The idea is we use a similar system with DF1, which worked rather well until the end of the game. It will be adapted for the game’s current economic problem, and activity problem. Let’s start with the obvious, each enchant […]

Arenas to be added in Darkfall?

Axilmar (Technical Designer) talked about Arenas in Darkfall. This is what he had to say. We are not going to make Darkfall an Arena, but we certainly gonna create arenas in Darkfall. I can’t give you an ETA though, because the list of things we have to do is really long. Source I am thinking […]

clarification on new village requisitioning

Yesterday, Mass made a post in a thread about village requisitions. You can read it below. If I can, I’d like to try to explain some of our thinking about the options for village requisitions… Firstly, globules… given that the number of globules required to requisition a village is directly proportional to the amount of […]

Maintenance during greek office hours, why?

Mass gave the reasons why the servers are brought down at which time. Shut-down and start-up are the most “error-prone” times for the servers… while everything happens correctly 99% of the time… for those times when something doesn’t go according to plan, it’s important that someone (ideally the developer responsible for the issue) is present, […]

Zobek information on animation changes and upcoming updates to animations.

New reply by Zobek (Lead Artist) on animation speed changes and an upcoming animation update. The movement animations , as well the Casting Animation (with Staffs) were intentionally increased in order to have a better visual sync between the Character and the actual moving speed. Unfortunately, there was an untended side effect with this. Now […]

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